The Multiplayer Classroom

Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your ...

The Multiplayer Classroom

More Books:

The Multiplayer Classroom
Language: en
Pages: 338
Authors: Lee Sheldon
Categories: Computers
Type: BOOK - Published: 2020-03-09 - Publisher: CRC Press

Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured
The Multiplayer Classroom
Language: en
Pages: 454
Authors: Lee Sheldon
Categories: Computers
Type: BOOK - Published: 2021-03-04 - Publisher: CRC Press

The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or
The Multiplayer Classroom
Language: en
Pages: 338
Authors: Lee Sheldon
Categories: Computers
Type: BOOK - Published: 2020-03-09 - Publisher: CRC Press

Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured
Character Development and Storytelling for Games
Language: en
Pages: 538
Authors: Lee Sheldon
Categories: Computers
Type: BOOK - Published: 2013-04-03 - Publisher: Muska/Lipman

Describes how to create characters and stories for computer and video games and includes information on game types, game genres, and role-playing.
Gamification in Education: Breakthroughs in Research and Practice
Language: en
Pages: 677
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2018-01-05 - Publisher: IGI Global

Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is