Character Animation Crash Course

Description: Character Animation Crash Course! is a veritable Genie's lampstuffed with everything the aspiring animator could wish for!

Character Animation Crash Course

More Books:

Character Animation Crash Course!
Language: en
Pages: 218
Authors: Eric Goldberg
Categories: Performing Arts
Type: BOOK - Published: 2008 - Publisher:

Detailed text and drawings illuminate how to conceive animated characters.
Animated Performance
Language: en
Pages: 256
Authors: Nancy Beiman
Categories: Performing Arts
Type: BOOK - Published: 2017-08-06 - Publisher: Bloomsbury Publishing

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to
Cartoon Character Animation with Maya
Language: en
Pages: 176
Authors: Keith Osborn
Categories: Performing Arts
Type: BOOK - Published: 2015-12-03 - Publisher: Bloomsbury Publishing

Have you ever wanted to try your hand at cartoony computer animation? Then look no further... Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation.
Acting and Character Animation
Language: en
Pages: 387
Authors: Rolf Giesen, Anna Khan
Categories: Computers
Type: BOOK - Published: 2017-07-28 - Publisher: CRC Press

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes
Game Character Creation with Blender and Unity
Language: en
Pages: 352
Authors: Chris Totten
Categories: Computers
Type: BOOK - Published: 2012-06-01 - Publisher: John Wiley & Sons

A complete guide to creating usable, realistic game characterswith two powerful tools Creating viable game characters requires a combination ofskills. This book teaches game creators how to create usable,realistic game assets using the power of an open-source 3Dapplication and a free game engine. It presents a step-by-stepapproach to modeling, texturing,