Actionable Gamification

This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design.

Actionable Gamification

More Books:

Actionable Gamification
Language: en
Pages: 500
Authors: Yu-kai Chou
Categories: Computers
Type: BOOK - Published: 2019-12-03 - Publisher: Packt Publishing Ltd

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key Features Explore what makes a game fun and engaging Gain insight into the Octalysis Framework and its applications Discover the potential of the Core Drives of gamification through real-world scenarios Book Description Effective gamification is
Gamification in Education: Breakthroughs in Research and Practice
Language: en
Pages: 677
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2018-01-05 - Publisher: IGI Global

Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is
Actionable Gamification
Language: en
Pages: 64
Authors: Riley F. Cooper
Categories: Education
Type: BOOK - Published: 2015-08-19 - Publisher: CreateSpace

This updated and expanded second edition of the Actionable Gamification provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader
Gamification Mindset
Language: en
Pages: 138
Authors: Ole Goethe
Categories: Computers
Type: BOOK - Published: 2019-06-17 - Publisher: Springer

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier
The Business of Gamification
Language: en
Pages: 230
Authors: Mikolaj Dymek, Peter Zackariasson
Categories: Business & Economics
Type: BOOK - Published: 2016-09-13 - Publisher: Taylor & Francis

At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As